![]() ![]() So, if our camera attached to the spaceship, then we will always remain at the origin, and our accuracy will not fall due to the increase in distance. In our case, instead of moving ship along the velocity vector, we will move all objects around it in the opposite direction. Briefly describe the principle of its action, the Engine does not move the ship, but the space around the ship. To solve this issue, you can use the approach by which operates the Dark Matter Engine from Futurama. For a more accurate description of the problem, you can watch this video "64 Bit In Kerbal Space Program.“ Dark Matter Engine The main problem of infinite movement will be the Unity coordinate space, which tied to variables of the float type, and accuracy will decrease with increasing coordinates. You can throw away obvious things with limited background sizes, which in any case, have to be solved. The first thing that comes to mind when someone asks you to make a ship that moves in space is to add a ship model, set a speed vector for it, attach a camera, put a background, and start moving the ship along the vector multiplied by ltaTime. As an example, let’s implement a model of a spaceship that moves across an infinite outer space background. In our case, we will complicate the task a bit and try to make an endless background for the top-down camera. If you search the Internet for information on endless spaces for Unity, then one of the most popular tutorials will be about the creation of infinite background objects for sidescrollers. With this post, we open aĬycle in which we consider the elements that will help create such infinite worlds. ![]() Infinite movement implies infinite space available for the player’s movement, the creation of which is not an easy task, as it might seem at first glance. The main feature of this genre is an infinitely moving element (character or another object), which usually independently moves forward towards obstacles, and control is given only to avoid these obstacles. If you used public transport, you might have noticed that one of the most popular mobile game genres between passengers is the Endless runners, for example, Subway Surfers. If there are any other tools that can solve this issue, I would appreciate any suggestions including any code to use preferably in C# or how to execute the code.In this post, we will look at how you can apply the Dark Matter Engine approach to create an infinite 2D background. I also tried adding a bit of code to change the sprite to "repeatable", but that doesn't seem to do anything. I tried changing the Sprite into a texture, but that's apparently incompatible with Sprite Renderers. The only component I've found to display 2D sprites is the Sprite Renderer. But what I'm having trouble with is getting the graphic to look like a repeating texture rather one that scales with the size of the object. I'm trying to apply sprites to objects, and to limit the number of objects (a few large ones rather than a whole bunch arranged in a grid), I'm trying to use box colliders as well as any others I find necessary. As I've been trying to migrate things over, I ran into probably the stupidest problem. I initially made a version of the game I'm making in Game Maker, but I expected I could make a better version in Unity. I recently started using Unity in an attempt to make a game prototype.
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